﻿using King.Engine.GameObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BreacherCreature.GameObjects.Tiles
{
    public class Floor : TileSpriteObject
    {
        public static int SIZE = 100;

        public Floor(string tileSpriteName, int rows, int cols) 
            : base(tileSpriteName, DrawDepths.FLOOR, SIZE, SIZE, rows, cols) 
        {
 
        }
    }
}
